Hans – CG Character

3D Design
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Fictional 3D character modeled and optimized for various game engines (Unreal Engine 4, Unity, CryEngine). The budget of this character is low on both poly-count and texture size, because it had to be used across multi-platform.

Software Used

  • Zbrush
  • Autodesk Maya
  • Marvelous Designer
  • UVLayout
  • Adobe Photoshop